
And that’s all because one of the most terrifying creatures I’ve ever seen in a game will chase you around the ship and your only action is to fly through the dark claustrophobic corridors, closing doors behind you quickly. However always at the back of your mind will be the use of the ‘run’ option and you will need to master this because there are times when you’ll be found racing around the ship in fear for your life. Basically put though, you walk around the space, crouching through vents and obstacles, interacting with pieces of scenery, items and puzzle elements. That’s not to say the game isn’t still bags of fun and there are some very neat tricks that play out in that department. The gameplay is much the same as it was the first time around in the original Layers of Fear, where it’s all about the journey and the experience rather than worrying too much about the interactive gameplay. It feels like the developers have used all their experience from the first game to now hone their experiences to perfection for the sequel. The writing across the board is excellent, poetic, scary and beautiful. There are loads of mini-narratives that arc from these main thrusts, all of which you will discover on the way. The third story is the tale of the actual crew of the huge ship and you find pieces of the story through notes, objects, and flashbacks on your journey. You have another thread where we find the story of two sibling children who like to play pirates and make believe, overwhelmed by the fear of a possible horrific presence roaming around and hunting them. One is the main actor’s journey through the ship, trying to work out what is real and what is horror. Basically though you have three narrative threads running through.
